This game has some cool things, sure (We'll go over them in a minute), but the main thing with it, as other people have already pointed out, is that the developer didn't seem to know what made the first part a great game. Other than the story or the great score, HM1 had superb level desing for it's gameplay: Tight corridors, loads of doors and turns, etc. There were some glass doors and huge open areas but these were a minority and, in my opinion, were the weakest part of the game. This desing allowed for pausing if this was your first time, planning ahead or trying to sprint through everything once you knew the level and tried to reach the highest combo possible. Well HM2 is just huge-ass opean areas and glass doors. The problem with this is that most of the time you can't see what's ahead of you (Even by pressing SHIFT all of the time, which also sucks) so that means three things mainly: You'll spend most of your time getting sniped by enemies that aren't on-screen, hand to hand weapons are now almost useless and as much as you plan in the end you are taking a crapshot because you simply can't see the enemies (some of which, as in HM1, have certain degree of randomness to their path). Long story short: They fucked up the level desing big time by keeping only the worst part of HM1 and that takes away SO SO MUCH from the game. It get's to the point that even in some levels in which the game will force you to be a certain character with certain abilities the level feels inadequate and frustrating for that character in particular. It's just not fun. Of course there are nice new things: The story is told in a new and engaging way, the new masks have really neat powers (Most of which you can't really enjoy because of the level desing again), there is more variety to the characters and dialogues and the music score is still kick-ass. But these things simply can't compensate the level desing. I'm really sorry to say this but I don't believe the game is worth the money.