This is a nice game with an obvious inspiration from Game Dev Tycoon (author wrote about it himself). There are some improvements over that game, however, the core gameplay is the same. Positives: - You can now see the optimal positions on the slides as you develop more games and collect more game reports (same as in Mad Game Tycoon). - A couple of fun mini-games for cracking competitors and protecting your studio from their hacks. - A "technology tree" of genres, which you unlock with points you earn by making more good games is an interesting addition. - You can add game features (controller support, 3D graphics, tutorials etc.) that take hardware point from the platform you're developing for. For instance, if a console has 6 "computing capability", you can add only as many features. This makes you balance and prevent spamming game features as in Mad Game Tycoon. Drawbacks: - Renting studios and furnishing them feels redundant. The addition of "auto-furnish" shows that even the developer understands that. - Once you discover the best slider positions, all your games become perfectly balanced. For one genre, it takes around 10 years to do that. - As with all other game dev tycoons, there is no other difference between two games with similar genre, theme and features. According to game tycoons, "Skyrim" and "Dragon Age: The Veilguard" are exactly the same games. - Developing your own game engine is too simple. Also, I could not find the data on how well my engine performs on the market. - Game is said to start with 1976 and has some nice historical references. However, right from the start you have your email inbox and you can hack your competitors in the internet, which is far from "reality". Other than the game features and hardware there is no distinction between 1976 and 2020. - The UI sometimes is not good enough. You cannot see the previous game reports when selecting the features and slider positions.