tldr: Solid gameplay but boring level design and sounds/music. This game is fun. First and foremost it feels like Hexen or Heretic. The guns remind me of the weapons form both of the previously mentioned and Doom. But that is where I have to stop the comparisons. id had the best level design back in the day. They put together complex mazes that felt rewarding to explore. They filled them with traps and baddies and gave you more than enough ammo to deal with any problem you may come upon. Project Warlock's level are flat and boring. There are secrets to be found, but it is the same "off" textures to find them. I have yet to come across a puzzle, I am only in the second world at this typing. With fun gameply, level design needs to be done well in order to match. This game does not have it. The sound effects and music are hit and miss. I like the sounds of the guns and spells, but dislike that of the hero. They sound very muddled. The music is very bland and forgettable. What this game does well in my opinion are the guns, spells and leveling. Just like FPS of old, you find your armaments in the wild. The same holds true for spells. The only difference between the two is using them. The guns are automatically in your inventory. Spells on the other hand have to be unlocked with points at the hub. These points are also used to upgrade your guns. That being said, there are a finite number of these points to find. So, choose carefully. Your player can level up as you wipe out the beastiary and collect valuables. Each level gained yeilds a skill point that you can, inturn, spend on one of four attributes. Every five skill points awards a perk-point. I believe there are 10 or 12 perks you can choose form to augment your play style.