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Tunguska: The Visitation - Enhanced Edition

Neither excels at either STALKER or ARPG

Based on my experience, limited as it is. Tries to be a STALKER game, that can't be denied. Tunguska fails to do this by not learning from how the first game, Shadow of Chernobyl, did it start by keeping it's gunplay going up linearly but it works for STALKER but not Tunguska as it quicky goes up to AKs rather quickly after a while where as it only gets to AKs after 2 map changes for STALKER. Assuming you don't attack the military at the bridge. Back to gunplay is how spongey the enemies are. I decided to see what 100% damage to myself was like and even with the Vest you can buy from Sidor, I was still getting torn up by even pistol rounds. I got as far as towards to the Ravenwood area with Bandits(Legionnaires) and they just soaked up the 7.62mm ammo I was saving. Also aiming is hit or miss, can be aimed right on a target just to see the bullet go off far right or left. Anomalies (Distortions) were just there, easily avoided for the most part except the one that kept moving and did not react to rocks. Mutants were spongey as well, mainly the scythes taking quite the few hits with a crowbar. Crafting should be optional, not a core component, in my honest opinion. I rather the craftables be quest rewards for repeatables (if there are any repeatable missions) The only redeeming part I liked was the Skill point system, very simple and the bonuses were nice. The story of a reporter didn't really draw me in, only the atmosphere and I couldn't feel it as much as I would hope to. The people turning into ghouls thou was interesting a tad but not nearly as much as it could've been. The biggest point is the lack of some A-Life like system for AI appearing on maps, maybe after clearing the military checkpoint, either Military return or Bootleggers(Stalkers) are seen fighting Legionnaires/mutants made a lair. Overall, I feel like combining STALKER with ARPG style elements could be great but Tunguska doesn't quite hit the spot.

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