I very much enjoy BATTLETECH it is, however, not polished and the release should be a beta test. If you don't like strategy-based games this isn't for you. If you want a tutorial on game mechanics this isn't for you. If you want mechs fighting mechs: this is a good strategy game. (this is more of an optinion-piece on the current version than a review ... ah well who cares) My feedback on 1.0.1 beta: _Gameplay_ +I like this;-I don't like this -needing to login to access dlc that I already downloaded and installed is terrible -larger maps would solve the need for fast units and give more freedom to maneuvers Priority Mission: +campaign mission gating events and enemies General Gameplay: -menu time = gameplay, think of time spent in the leopard/argo as time wasted, shorten repairing, focus on the battle -entering combat on sight, please give me the option to move mechs -on escape of an enemy out of sensor range, do not stop the turn timer +I think mech movement speed is good Base Defense: -spawning in enemies instantly after the first wave is mean, please leave time to recover & cool down or reposition Base Destruction: +good Escort Convoy: +the only mission that requires fast mechs -random enemy spawn is random Destroy Convoy: #good enough Assassination: +currently the best kind of mission to gain mech parts Recover: +cool idea, how about ctf with mechs in multiplayer? Battle: +good, more variety would be nice _User Interface_ +lovely loading screens, more? -menus hide behind menus, make 'hiring hall', 'store', 'contracts', 'mechwarriors', 'mechbay > bays'=mechs, 'star map'=navigation accecible without hovering over another menu item -combine tutorial info into a good tutorial instead of questions to your crew,+the crew can always repeat the information -explain 'mechtech' and 'medical' before getting the argo -please allow naming mechs with +-_.:/#* and please allow renaming mechwarriors #let me pick only my nickname and let everyone call me that?
I very much enjoy BATTLETECH it is, however, not polished and the release should be a beta test. If you don't like strategy-based games this isn't for you. If you want a tutorial on game mechanics this isn't for you. If you want mechs fighting mechs: this is a good strategy game. (this is more of an optinion-piece on the current version than a review ... ah well who cares) My feedback on 1.0.1 beta: _Gameplay_ +I like this;-I don't like this -needing to login to access dlc that I already downloaded and installed is terrible -larger maps would solve the need for fast units and give more freedom to maneuvers Priority Mission: +campaign mission gating events and enemies General Gameplay: -menu time = gameplay, think of time spent in the leopard/argo as time wasted, shorten repairing, focus on the battle -entering combat on sight, please give me the option to move mechs -on escape of an enemy out of sensor range, do not stop the turn timer +I think mech movement speed is good Base Defense: -spawning in enemies instantly after the first wave is mean, please leave time to recover & cool down or reposition Base Destruction: +good Escort Convoy: +the only mission that requires fast mechs -random enemy spawn is random Destroy Convoy: #good enough Assassination: +currently the best kind of mission to gain mech parts Recover: +cool idea, how about ctf with mechs in multiplayer? Battle: +good, more variety would be nice _User Interface_ +lovely loading screens, more? -menus hide behind menus, make 'hiring hall', 'store', 'contracts', 'mechwarriors', 'mechbay > bays'=mechs, 'star map'=navigation accecible without hovering over another menu item -combine tutorial info into a good tutorial instead of questions to your crew,+the crew can always repeat the information -explain 'mechtech' and 'medical' before getting the argo -please allow naming mechs with +-_.:/#* and please allow renaming mechwarriors #let me pick only my nickname and let everyone call me that?