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Sigma Theory: Global Cold War

There's a lot to like here, but...

Started my first play though in Story Mode and it kept me hooked until the end. It's a fun board-game style strategy experience in many ways, with a few major issues holding it back. The Russians were ahead of me for most of the game with way more scientists than I had, however once they reached the final stage of Sigma research, they basically stalled out. It almost seemed like the AI wasn't properly reassigning scientists to the final stage of research, given that the Ruskies were still cooking up new Sigma technologies pretty regularly. Despite my comparatively dismal research staff and a series of raids and defections, I had plenty of time to recruit other double agents and exfiltrate scientists from nations that had dropped out of the race, eventually giving me the win. It felt hollow and makes me not want to give it another go. There are annoying, fundamental bugs. The interface will stop responding and you'll have to toggle to another display pane before you can click on targets again. During initial agent recruitment, none of the portraits display. Etc. Unity analytics! So sick of Unity analytics. Almost about to swear off of Unity games because of this bull$#!%. Probably won't give it another go for the aforementioned reasons, but I got it on giveaway, so I can't complain too much. If the iOS version goes on deep discount, I'll probably try it there and see if some of the above issues have been addressed there by the team working on the port. It's the kind of light strategy game that I find better suited for iPad anyways.

11 gamers found this review helpful