As fun today as it was then, Cyberstorm'sturn based mech combat is simple to learn but deeply satisfying to explore. What makes it so fun is that combat is based on a series of tradeoffs that never feel like you're being punished: - The same energy you use to move is also used to fire weapons, so do you advance and fire half your payload or hold a defensive position (and make the enemy fire first but at diminished strength?) - With the ability to directionally focus shields tactical positioning is key, do you sacrifice the weight of better equipment for higher mobility to target enemy weaknesses? - On a mining run to gain resources, you could easily mine a for a turn and escape but you'll miss out on the bonus from fighting every enemy on the map etc. I can't recommend this enough if you love turn based strategy games. The depth of combat and customization of mechs & pilots is great fun. The graphics hold up for a game from the 90s. The music and sound design both add to the atmosphere and provide information on enemy activity through fog of war. Play this game if you love the genre.