The few ways that you can win most of the time requires alot of Faith/Time and requires you to deal with a lot of minutiae, like having to find your preachers half the time to convert people, because there was nobody near them, or like making sure your healers stop going infront of the gunners when the melee fodder die, or making sure that your heroes that are in 3 places at once don't die, because that's an immediate game over. Personally I really like the cult idea and the futuristic aspects to it, and the characters themselves. (although the mission 4 enemies are op, 10 of them= 60 fanatics and 20 purifiers.) it is a good game, the gameplay and mechanics just need to be more, smooth, fluid, and accurate, that way something happens how you want it to. (also i have to click on a character portrait 4 times to select just that one so i can spilt it from the group to not get a game over, again.)