Preface: I never write reviews but this game cause me much misery, I had to write this to warn others. As an avid fan of both fantasy and simulation games, this title looked extremely promising to me. Then I spent the money and attempted to play the campaign. The tutorial and help section are not helpful at all. The developers must have felt that players would magically or intuitively understand what they should be doing instead of actually explaining the gameplay. Micromanagement games should feel somewhat stressful but if the player can't understand how the game mechanics behind the scenes are working or how to correct a poor score at something, there's no fun to be had. For a game designed on building, it was extremely difficult to actually build anything or build it in the way the game expects. When I haven't even unlocked a "food menu," I shouldn't be penalized for not having food available for patrons. The role-playing scenes were perhaps designed to be helpful but pulling you completely from the main focus of management to a poor attempt at role-playing was disorienting and there wasn't an efficient way to get back to the focus after it was interrupted. In addition, there were times when bugs would prevent me from seeing if I could use a skill properly or even build something. Maybe later on in the game, this would be a nice challenge but during a tuturial, it would be far more beneficial for the player to realize how to accomplish the goal in question. Next time, I'll pay more attention to the ratings, reviews and not spend my money on a product that requires far more tinkering and modification to be enjoyable.