I'm a 'hardcore-casual' gamer, which means that I'll explore every nook and cranny, every map, every dialogue tree, every pixel of a game as long as the game doesn't punish you for it. This game punishes you for it. I'm only in Act II and the sheer volume of need-to-use-a-gimmick to beat, or just poorly designed encounters is overwhelming. Click the wrong door (hatch) and get into an unwinnable fight for the level you are most likely to be. Get over one pixel too close and get into a fight with a boss that autokills someone every turn. When I'm not reloading from saves to recover from unwillable situations that I couldn't possibly have known about beforehand, I'm spending my time on inventory management. Right click, identify, right click, send to wares, drag to character who has skill in selling...