So this game is fun in the first 3 days but from there on its not. If you want to call this game a waist of time you could. Every game needs a price to entertainment balance. The game has an amazing idea going for it. I am fine with losing charcters for good. But you lose guys you put time into for some of the stupidist reasons. The monsters get so much more brutal than you get. I understand making a game hard to try to keep players from beating the game too easy. The laziest way developers can make a game hard is by making everything totaly random. The problem is the game is like this idea. You start off with a d6 and challenge me to a battle while i use a d4. but if every level I am given a +1 then you can keep rolling a 1 at level 4 but im rolling at least a base of 4. Not sure how the code is writen for this game but im just saying thats what it feels like. Then your guys go insane. Why would an adventurer go insane? The idea of a skilled fighter and adventurers going crazy is like a person afraid of heights applying for a job building sky scrapers.