I rarely do reviews but this time I feel I must seeing all the rage against "walking simulators" lately. There's a distinction that should be made between actual games and visual novels. I understand gamers looking for an actual adventure games are let down by these kind of "games" thus these should have a genre name separating them from actual adventure games. In short: If you're looking for an adventure game with puzzles and actual gameplay, skip this. But if you enjoyed stuff with minimal gameplay like "Dear Esther" or "To The Moon" you should give this a try. In Gone Home, you simply wander around the house to uncover notes, diaries and various other stuff that are used to advance and tell the story. There is some voice acting but also a lot of notes you have to read yourself. That's it - no puzzles, if you don't consider some of the clues about a certain subplot to be puzzles. The story itself, is great. It is a realistic real-life drama. All of it could very well happen in real life, and does happen. That's what makes it different from most of game stories. The storytelling is done very well and in a perfect pace. The voice acting is professional and a real pleasure to listen to. Gone Home sucked me right in and I completed in one session. It is short, though, around 2 hours but still worth the price in my opinion.