Love the game, could use some polish
The game looks and sounds gorgeous, and I am in love with the writing and the universe. I would not hesitate to recommend Witcher 3 to anyone who wants a superb action/traditional RPG mix in 2016, whether they are looking for a high-quality, quite unique fantasy world to sink their time and self into, or just to explore, quest and fight.
My grievances with the game are few, but all have to do with off-game mechanics:
1. The FOV is very narrow and cannot be adjusted. It makes me feel sick for half an hour or longer every time I play. It can also make multi-directional fights needlessly frustrating.
2. The game is exceedingly dark with no brightness/gamma setting. I get it, it's for the mood, but really? Having to adjust your monitor every time you play a certain game is CRT era nonsense. (If Cat potion lasted longer than 60 s this would mostly be a non-issue and become an unquestionable feature of the game's world).
3. Geralt's movement is rudimentary compared to Ubi games and even Dark Souls. Collision and passing are janky, parkour is limited and unreliable, and stick hysteresis is too low (Geralt is way too quick to go full tilt). Turning wigs out sometimes (due to collision and steering angles). Fighting works okay, thankfully. I've learned to work around the flaws and limitations, but that doesn't mean they're not there.
4. Hotspot activation does not work at all if you're anywhere close to said spot. You can even see the activation prompt for loot, objects and the like on your viewport's edge, but can't activate them if Geralt is not at arm's length. This goes against common and video game sense, as you are usually quite able to interact with objects in your immediate vicinity - the traditional loot pickup method is touching it, for one thing. Maybe less of an issue with kbm/16:9?
Some mechanical bugbears aside, this is a stellar RPG experience with no DRM strings attached. Definitely give it a try, it doesn't get much better than this.
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