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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
BATTLETECH + Shadowrun Returns
This game is no longer available in our store
BATTLETECH + Shadowrun Returns

Good Game - Needs UI Efficiency Work

I haven't played far into the game (haven't hit more than the start of the story yet), but so far it's interesting, and I can see how it'll be good to balance the various different pilot skills, mech bodies, weapons, equipment, terrain, etc. all against each other. (I already realized I built one of my pilots somewhat poorly for their role - scouts need mark target, not gunners.) However at all levels I feel like I'm fighting the UI. It's not that the UI is bad - it's just that it's not responsive. Clicking a button doesn't always take, dragging is hit-or-miss, selecting an item from a list is an exercise in frustration as it more than likely randomly decides to use another list item - I find myself thankful for the few keyboard shortcuts I've found, as (usually) they're more responsive and accurate. If the UI were fixed to be responsive and accurate (so you could actually expect the game to always respond on each click, and respond correctly), it would be a good game. As it is, it's only so-so, as the good parts are overshadowed by the fact that it may take you several minutes to do the most minor part of your action. The design of the UI itself isn't even bad - it's just that it doesn't *work.*

BATTLETECH

Good Game - Needs UI Efficiency Work

I haven't played far into the game (haven't hit more than the start of the story yet), but so far it's interesting, and I can see how it'll be good to balance the various different pilot skills, mech bodies, weapons, equipment, terrain, etc. all against each other. (I already realized I built one of my pilots somewhat poorly for their role - scouts need mark target, not gunners.) However at all levels I feel like I'm fighting the UI. It's not that the UI is bad - it's just that it's not responsive. Clicking a button doesn't always take, dragging is hit-or-miss, selecting an item from a list is an exercise in frustration as it more than likely randomly decides to use another list item - I find myself thankful for the few keyboard shortcuts I've found, as (usually) they're more responsive and accurate. If the UI were fixed to be responsive and accurate (so you could actually expect the game to always respond on each click, and respond correctly), it would be a good game. As it is, it's only so-so, as the good parts are overshadowed by the fact that it may take you several minutes to do the most minor part of your action. The design of the UI itself isn't even bad - it's just that it doesn't *work.*

2 gamers found this review helpful