

This game is full of problems, from technicals (open doors respond very strangely to the "close" action) to bad character building (after 30 minutes, little of the story and character decisions made sense. Also no choices changed the outcome of any discussion), through bad gameplay (the main character claims to have lost her key, the game switches to "End of the Day" instead of looking for said keys wtf?) and useless "interactive" repeated assets. In the end, this game feels like a bad novel in a bad environment.