As the title says, you manage a Gas Station by giving out fuel, selling goods, fixing cars, keeping stock, hiring and paying employees, and having a car wash. Thought it would be just dumb fun for a bit when I bought it, but I've come to really enjoy this game thus far. Two big issues I have with it is 1) performance is a bit awkward; a lot of screen tearing and some dips in frames occur pretty often. Not often enought to complain, but enough to notice. 2) I haven't run into a situation where I'm fighting against the clock, so to speak. I don't have to rush to get anyone out of the store, fuel station, or garage thus far (haven't unlocked car wash yet), but you're essentially losing potential sales in a way by keeping people around for too long. One tiny feature that I like that plays a bit of a significant part in the game is the cost of goods go up and down and the game indicates to you what is cost effective to buy at the time. For example, buying tires for the garage for a while was $40 and was considered cost effective as I made $80 per time I repaired, so I stocked up. Most recently, they are now $65 and its tought to justify stocking up extras for less car trips and more about replacing what I used for that day until the price goes down. Same things go for the fuel and goods you sell in the store. The game is tedious and has you repeating the same tasks over and over again. If that's not for you, skip out on it. However, if you like simulators and/or games where there is a particular gameplay loop you do over and over again, I think you'll find a good bit of fun out of this one.
In Roboquest, you pick one of four Guardians with their own flavor of combat in order to shoot other robots whilst powering up your own skillset and arsenal. I started playing this game last December, so I may make a few positive comments regarding the progression of the game's development since then. Roboquest follows a simple gameplay loop of starting the level, kill as many robots as possible whilst collecting their cells, and reach the end of the level in order to fight the bosses. The levels also contain these platforming sections that may give you more equipment, guns, wrenches and possibly perk upgrades. The name of the game is to try to move as fast as possible throughout the levels. You aren't necessarily timed in the sense that you fail the level if you don't move fast enough, but you will get an overall lower score at the end of the level, which may affect how many wrenches you receive. Wrenches are the currency used to upgrade your basecamp, which will give you access to more guns to select from at the start of your run, more affixes that your guns can contain, the ability to equip gadgets, just to name a few. When I first played, there wasn't a whole bunch to spend wrenches on, but now it feels like it has been expanded greatly. Movement is also a massive plus to the game. I love running around and double-jumping, especially when the game rewards you with goomba-stomping other robots. You can also grind on guardrails which could lead you to more vertical land. You pick up equipment as well throughout the levels which come in four types: Assault, Precision, Demolition, and Technology. These all give 5% damage per stack, though they used to do a bit more (ex: Technology, IIRC, used to also give CD Reduction on your Guardian's abilities. If not, you get the idea). These, however, were consolidated into buffs on your equipment pieces, or as affixes on the guns. I reccommend the game if you're into shooters and especially roguelites.
I'm having to re-write this since I don't have enough characters to get all my thoughts out, so here's a quick Pros/Cons list. PROS +Pick/Ban matters quite a bit and the game puts a ton of emphasis on this. +Game has a living world that introduces new heroes and buffs/nerfs depending on hero performance. This is usually dictated by Win Rate mixed with Pick/Ban %. +Allows you to simulate, by default, a game to test compositions once a week. +Can unlock strategy slots over time to help fight teams with a more specific gameplan. However, this really boils down to positioning, ult early/late into game, and stagger ults or combine. +Characters names can be customized, if that is your forte (I know some fans of this genre will like that; I'm ambivalent to it, personally) +Can craft items outside of the games to get some bonus stats for your players. +While rare, it is possible to simply overpower enemies if your players are simply way more skilled than the opponent and get comfort picks (had it happen once so far out of the entirety of the Amateur League and 2/3 into Semi-Pro League), adding a bit of realism to the game's logic. CONS -Out-of-game management is extremely lacking. Lacking as in, all you do is sign player, renew contract at the end of the season, and that's that. I would have personally liked a bit more to do. -Buff/nerf logic is sometimes insanely dumb (Why does Priestess in my save keep getting buffs to ATK? I don't think I've seen her swing that stupid staff once, and I'm not picking her for that reason anyways! lol.) -The Hero Composition Simulator lacks the ability to add strategy to see if a composition would fare better or worse (ex: Maybe I barely lose with my current comp into Pyromancer, but we win instead if I tell my players to spread out. I'd like to test this, but can't). -AI Pick/Ban logic not the best. While they combine overall trends mixed with what your team is good at/tend to pick and recent games, they lean too much in overall trends.
A classic from when I was younger; still holds up gameplay-wise to this day. Has a tournament modes for both MX and ATV, along with loads of unlockables, so there is plenty to do in the game. The tournaments feel like they slog at times -- mainly with how long they are (16 tracks) -- however all the tracks truly standout from one another so it cancels itself out. Biggest complaint I have apart from the slog of the tournament mode is that there are some technical issues with the game that I came across (albeit minor). One example is the volume not changing in the game (engines are loud as piss, by the way), which I fixed temporarily by pausing and unpausing, but ultimately needed to restart the entire game for the change to take effect. There are some other scattered technical issues, but they're all extremely minor and I'm not going to bother naming them since, in my view, they didn't take away from the game itself; simply brought minor annoyances. Recommended if you're looking for an easy to get into racer with a load of content to do/unlock.