Some great locations and outfits, and I really like exploring Croft Manor. But if I have to deal with this janky game ever again, I'm gonna lose my mind. Crappy QTEs, buttons not doing what they're supposed to, a camera that ends up being the worst enemy in the game, and terrible checkpoint placement. An overall interesting journey, but man, I'm glad they DON'T make them like this anymore...
Good: Beautiful environments from start to finish, especially for its budget. Great horror atmosphere, tho some areas could be a little darker- all these matches and lantern fuel, but I didn't really need them. I like the time-jumping elements, and the puzzles- lots of neat places to explore, and gadgets to interact with. The quantum localizer was a cool mechanic. Some very intense chase sequences. Relies a little too heavily on jump scares, but damn if they don't work. Meh: Story tries some interesting things, but ends up being a bit disjointed. Actually, a lot of the game feels that way- a lot of intriguing elements that never really flow together all that well. Bad: WAY too heavy on random-button quick-time events- quit changing what mouse button you want me to press at the last second! Also needs better checkpoint placement- AFTER the cutscene, please, unskippable or otherwise. All in all, not an entirely bad way to spend five hours of Spooktober.