So, the main point of this game is the combat system. This is an interesting concept of bringing "ragdoll masters" idea into a topview format. Well, somewhy devs decided that their concept is "realistic" and that they need to build the rest of the "game" in the same manner. Well, it looks like they don't know that in real life real people don't move like broken puppets, so they made the campaign mode about ultra-hardcore dungeon crawling with lots of artificial restrains that are supposed to be "realistic". So, if you like that sort of punishing gameplay, you can play it. If you are not the submissive kind of person, you can check out training mode to play with combat system and then check out local arena if you like to swing your mouse in this game. P.S. Whoever designed the labyrinth on the first level of dungeon — do you really expect people to pass it by themselves knowing that any error will be the end of the game, and to accept an average random loot in the end to be adequate reward?
Ugly graphics, awful camera control, repetitive gameplay, vulgar homour, annoying mini-games, and impossibility to reach max score — this game basically has everything to be perfect representation of what oldschool 3d platformers were. Although if you didn't try to complete this game as a kid, then you have absolutely no reasons to try it now. P.S. Its sad that GOG didn't add russian localization for this game — it was so much disguisting that it even was good.