Nie będę się rozpisywał na temat samej rozgrywki, bo wystarczy przeczytać opis moda na stronie GoGa powyżej. Wszystko co obiecują twórcy (a nawet więcej) jest w grze i tyle w temacie. Dobrze że istnieją jeszcze ludzie którzy cenią klimat, grywalność i fabułę nad fotorealizm i copy-pastę. Wielki szacun ! Jedyny minus Archolos to stary silnik gry, który niestety nie potrafi wykorzystać mocy współczesnego PC. I o tym troszkę napiszę, bo może się przyda komuś. Stosując GD3d11 lub dgVoodoo2 spokojnie można osiągnąć grywalny fps. Pierwsza opcja (GD3d11) wygląda bardziej nowocześnie, ale może walić błędami typu access violation dlatego podaję alternatywę. Druga opcja podnosi fps, ale nie ma wodotrysków jak dynamic lighting, większy zasięg widzenia itp. DgVoodoo2 to po prostu wrapper który zemuluje nam grę na nowszą wersję DirecX (polecam 12). Opis instalacji obydwu można znaleźć na polskich stronach o Gothicu czy na PCGamingWiki, więc daruje sobie dodatkowe paragrafy. Życzę wszystkiego dobrego twórcom a wszystkim miłośnikom Gothica miłej zabawy.
It's basically all that Invisible War should have been. Pros: - good gameplay (both stealth and Rambo feels good) - good visuals - good voice acting - modernized but not consolized UI - badass protagonist with cool Clint Eastwood voice - good supporting characters (Pritchard, Sarif, Malik) - interesting conversations - choice and consequence done right - decent story Few very minor complaints : - npc animations look like everyone has Parkinson's disease (very distracting) - stealth could be light/shadow based like in the original - there are no children anywhere (breaks immersion) - game relies too much on hacking skill (hurts build diversity) - Human Revolution takes place 25 years before DX1, but fashion, architecture and technology look more advanced (art direction is great, just a bit out of place in a prequel) Overall a good game. It doesn't try to reinvent the wheel, it just gives fans what they wanted - more of the same in modern package. Even for people new to Deus Ex series it's still a great cyberpunk themed game. Go play it !
Ah, yes, Deus Ex : Invisible War also known as the worst Deus Ex game. Is it true? Yes. But is it so bad that you can't enjoy playing it? Nah. Just don't expect to much from a game that looks and feels like a console port. Key differences compared to Deus Ex : - small maps (some of them claustrophobic even) - loading screens every 5 minutes because you travel between small maps - small number of enemies because there is no space for them on those small maps - no skills and no experience points - ammunition is universal for all weapons - weapon stats are hidden (damage, range etc.) - you can modify weapons but each weapon has only 2 slots for a mod and once installed it cannot be removed/replaced (e.g. silencer + dmg or quicker fire + increased range) - biomod canisters are easy to acquire, you can swap your installed augmentations for others and you can do it on the fly (no med bot) as long as you have a canister to use - no hazmat suits , re-breathers, vests, gogles (no swimming and few irradiated zones) - no leaning out from around the corner - passwords for terminals and doors are automatic if you find them - hacking is a cranial biomodification now that you need to select in stead of 2 others or you wont hack at all - there are some passive augmentations that cost 0 energy to use (very good change imho) - accuracy stat is no more so shooting feels quicker (another good thing) All of the above are the gameplay differences I could remember. Some may actually be considered an improvement over the first Deus Ex, so not all is bad. The story told in IW to me feels more like a fanfic than a proper sequel. It's a mixed bag. There are some good bits like the Denton/Helios plot and some silly ones like The Orders unified religion. Overall it's a decent futuristic shooter with similar but watered down gameplay compared to other games in the series.
I love all the games in the series (yes even the mediocre Invisible War) but the first one is still the best. Its not because it plays better then others. They all share similar gameplay mechanics like vent crawling, hacking computers to get past cameras and turrets, augmentations, lethal or non lethal weapons. multiple approaches to a problem etc. Its just that this one does the whole immersive sim thing the best out of all of them. Human Revolution and Mankind Divided are better stealth/fps games yes, but when it comes to world building, writing, believable npc behavior and cyberpunk setting Deus Ex still wins. Best way I can describe it is the later games seem more like fantasy with fancy technology and futuristic clothing everywhere you look and the first one is more of a "realistic" grounded depiction of possible future. It may be a clunky old game, but if you are into cyberpunk, conspiracy theories even philosophy give it a try. This classic is more than the sum of its parts for sure.
Is it a good game? I think it is and i know now after playing it for the first time why people praise it. It has great atmosphere, feeling of isolation and dread is still pretty impressive even today, story told mostly trough recordings is interesting, there are cool rpg elements like hacking, repair, alien weapons, cyber magics (psi) and decent build variety. You can clearly see other games that came after SS2 drew inspiration from it (Im a big fan of Deus Ex myself) Is it a game everyone will enjoy? Depends. On what you may ask? I'll list some things that may change your mind if you want to play this game or not : Game suffers from balance issues (assault rifle better than most other stuff, psi being a trap for first time players forcing you to play with the basic wrench for a large portion of the game, some skills being almost mandatory to not gimp yourself in the long run etc.) There is quite a lot of backtracking. Enemies respawn way to often and your ranged weapons break way to quick. Enemies also like to suprise you at the start of a new map right after transition or when you are in your inventory (no pause for you mister) Game has a grid based inventory (you can expand it a bit by adding strength) . If you have low tolerance for swapping things in a and out or opening inventory all the time to use/combine items this can be a potential problem for you. There are key binds you can use for some of the items but you still have to check energy levels of your power armor or cyber implants inside the inventory screen. Some pars of the game can be a potential softlock if you go in blind and build wrong character. So to summarize. If you are a younger player, don't like to read build guides before starting a game or you just don't want to deal with the "oldschoolness" this classic is probably not for you. PS: The ending cinematic was so bad and out of place it made me spill my coffee from laughter.
First the good : - story (Nothing groundbreaking but its told very good and you want to know more about the main character and his backstory as well as whats going on with the world) - characters ( Don't want to spoil so ill just say there are some strange companions in this game and one very creative way of using in game mouse cursor as a plot device) - humor (Mostly in form of cut scenes and written dialogue but its good) - world (Some of it at least like the first planet) - puzzles (There are many and not all are easy. There is quite a bit of thinking and memorizing stuff in this game so be warned) The bad : - rpg elements are there but very poorly explained (What do the stats do? How do you allocate energy to your shield/magic? What is throughput?) - combat (Camera is moving erratically after every single action performed by you or the enemies and the game has to wait for it to return to its original position, which makes every encounter a drag and a headache) - no quick party selection in a game that requires most of your party members to interact with the world so get ready to backtrack and switch em often. - status effects and magic descriptions are vague (e.g. bane magic says its non elemental attack but it does not say it also heals allies or whats the difference between psy and nuts? - elementor system (custom spells) is barely explained in the game. I bet if someone plays without a walkthrough they would never know that spells can hit multiple foes/allies. - there are a lot of minigames that are required for the best items in the game and they can get tedious The ugly: -Anachronox wasn't a good looking game when it came out so naturally it didn't survive the test of time when it comes to graphics (there are some resolution and widescreen mods on modDB if you care for that stuff) Overall I would say play it for the story and humor on normal mode and skip all the boring stuff like getting all upgrades.