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Mechajammer

The improvement vs launch is significant

While it isn't a rags-to-riches tale like Cyberpunk 2077, the current state of MechaJammer is one where I would be cautiously optimistic about recommending it to someone to try. All of the things that were positive about the game from the word jump are still here, and they've been joined by what, to me, feels like the rest of the game. Steam's refund window is too narrow for me to recommend giving it a try there, because i don't feel that two hours of gameplay is long enough to get accustomed to the game's systems, but the refund window here on GoG is long enough that I can honestly say it's worth risking price of admission, and if you'd played this a few years back and like me bounced off because of things like "I just... my MC just kicked it because .. they failed a lockpicking roll while very low on health?" and "And now, i am in the void.", it's absolutely worth a revisit now.