

ARMA: Cold War Assault (Operation Flashpoint: Cold War Crisis) is still providing all the necessary assets for people who would like to immerse themselves but wouldn't like to read 200+ pages long manuals or watch tutorials for hours. Cold War goes hot but only on a fictional island, Everon. You take command of several units including ground and air ones. Tanks, Helicopters, all kinds of weapons modeled nicely and all of them sound great. Because the game is based on realism theres an insanely big map with several landmarks, towns, villages and military bases. The gameplay is just as complex to not feel overwhelmed but it doesn't feel arcadey either. There are physics, bullet drop, vehicle modules, unit command structure also. The campaigns are good but the AI likes to do awkward things which sometime make you restart a whole mission... You'll be playing with the US mostly against the Soviets, while the Resistance are in the expansion with the same name. The real deal are the editor and the community. The game is still played intensively on the OFP Discord and OpenSpy which is a GameSpy revival project. The game editor includes all maps, assets and a extensive scripting language which with players can create simple missions along with total conversions. All-in all this game held it's place even after 24 years and shines truly in the abundance of custom content available. I can recommend it any time, either you would like to play alone, co-op or massive multiplayer. Oh... And the music... THE MUSIC IS INSANE!!!! 90s and early 2000s rock all the way.

I could have never imagine to see this title officially released. FreddyD, who ran a game review series similiar to AVGN played this back in the 2000s. It's criminally wanky and unfair but Freddy's video made it well known in Hungary for sure. "HUAJJA! Inkább felolvasom ennek a vöröshagyma krémnek az összetevőit. Ilyen szarért CD-t kérni!!!! " XD

First few missions were awsome but later the game becomes extremely tedious. I didn't like infantry gameplay, changing between stances MANUALLY is not fun, especially while under fire. Also they are slow as hell and aside from spotting they have no use in attacks. Vehicles armor is all over the place. Matildas can take more DMG than Churchill III?! There isn't a reverse button so have fun avoiding counterattacks. Artillery is absolutely busted. The enemy will range you and precisely counter you batteries. The solution would be to tow your pieces away but it takes a year until the truck limber the artys. AT guns like the 88s can rotate faster than a armoured car trying to circle it... I liked the campaign itself, because keeping your units alive meant they will perform better and better but in later missions it no longer mattered. All of them got stomped... The graphics are also unique with a pre-rendered map + 3D vehicles. But the devs ruined it with this memorize-replay-repeat gameplay where you have to constantly keep your fingers on the quicksave to not mess up. Probably mods and custom maps are better but I no longer care. BK1 is more of a novelty, the first Men of War title (Soldiers: Heroes of WW2) was already out when this got released and the second iteration: Faces of War was almost complete. In 2006 we got Company of Heroes too, so not much room remains for this one. If Blitzkrieg was released in something like 2000-2001 I would say "okay" but even at that time it's clunkyness and user unfriendliness would not have saved it from being a really mediocre RTS.

I started with D3 and then the second one and now the first! Stay awhile and listen... I started with fighter, and slowly but surely went deeper and deeper into the Cathedral of Tristram... The atmosphere of the game is 10/10! The dark medieval setting with a fairly simple story, with plenty of lore if you read the Manual for the game. Graphics and sound design are totally right, especially the Tristram Music. (sometimes its more like a horror game) BEWARE new people, it can be a really frustrating game if you don't think about what to do!!! The first floors of the game are really just feeding on skeletons, lesser beasts, and smaller elites. The Butcher and Leoric are easily managable if you save and pack potions up. From floor 5 I started to feel a certain difficulty, mainly the ranged mobs, and fast melee ones in tight hallways. There's total of 16 levels with some side quest areas. You should speak with the townsfolk, they can give you quests, which are not needed, but they can really ease your pain when you face hordes of demon lords... Some quests are random, the main story quests are always available. In multiplayer these are really simplified. What you really have to consider: GOLD - Yes gold, which is crucial to your survival. Potions, equipment, elixirs, repairs. They are not cheap. Be wise when to use health or mana pots. When to buy a new armor or sell the old one. Save game - Live with this perk. Save after every mob, level, purchase. -Stat priority - It's really important if you wouldn't like to spend hours to hit something, or run out of mana too fast. Dexterity improves hit chance, intelligence bolster mana source, strength needed to equip items, vitality expands health pool. Also you may spend gold on elixirs, which will add +1 to your desired stat. Multi is good, I tried it, it's harder and you cannot use your SP char there. 3 difficulties are really nice with nicer loot. IMO Diablo 1 is a really enjoyable game, hope you will like it :D