Rebel Galaxy is a fun expansive space game that sacrifices complete freedom and dogfighting to bring something completely new to the table, which is fun and unique Pros: -Areas feel (and are) big and look wonderful -Awesome music which adds a bit of a Mad Max feel (my opinion) -Ship combat which reminds strongly combat in pirate games which requires maneuvering to let shields recover and using "deflectors" to absorb damage in an emergency -Fully voice acted with only a few quircky lines and many alien dialects -huge variety of weapons and defence mechanisms to choose from which can change gameplay, especially the "broadside" weapons -Trade or fight and/or join certain factions which have unique ships or items -You can engage Warp speed at almost any point -An interesting story around your Aunt and a certain object she uncovered... Cons: -You are limited to a 2D Plane, same as for the big enemy ships but not the fighters. Can feel limiting. ESPECIALLY when you have something thats below you or above you. -Combat most of the time is just firing broadside weapons and maneuvaring, managing your other turrets in combat is not viable because... -...the camera is almost impossible to control unless you switch to broadsides. (Game knows this and hints at it) -Nearly EVERYTHING is automated. If you want to engage "Warp" you have to wait for the game to give you the go ahead after you travelled for x distance. for example -Controller is, as far as I can see, required. -The "Warp" will not get you to your destination immediately so you can sit back and wait until you arrive. Many time you have to almost drift out of the way of nebulas and asteroid fields. Its easy to do but can sometimes get annoying Overall: I like this game a lot. I played Freelancer and loved the heck out of that game too. And I noticed that even though you were not restricted to a 2d plane and it was dogfighting and not ship to ship combat in that game, I get a similar vibe from this game too.