I don't mean corrupt in the Chaos sense. The MP3 version of the soundtrack is missing the final 11 tracks, and those that are included often abruptly 10-20 seconds early. The former presumably accounts for the soundtrack zip file being substantially smaller than the GoG downloader claims it to be. I cannot explain the latter. This is presumably an honest mistake of some sort, but I've received no response from GoG Support on the issue. Not a good look, as it currently amounts to selling a broken product.
I was a huge fan of Sid Meier's Gettysburg and its sequel, Antietam. As such, I was excited for this title, and followed it throughout its development process. I only recently had the opportunity to buy the game, and began playing it yesterday. My opinion? The game sucks. The AI? Dreadful. At its highest difficulty level, it behaves in infantile and sometimes suicidal fashion, failing utterly to concentrate at my weakest points and instead opting to launch mass assaults at solid defensive lines. Indeed, it even generally fails to marshal all of its available forces in the process, instead opting to keep a brigade or two in reserve whilst its other soldiers are butchered. Worse, often entire brigades will veer off to chase minute groups of skirmishers, or simply stand idle just out of bullet range of an enemy force. Unit behavior? Terrible. I found my units moving randomly and of their own volition, whether it be forward, backward, or side to side, often while under fire. They always failed to reorient to face an enemy line. My artillery refused to stay stationary whenever I concentrated several batteries in close proximity. Occasionally my troops would fail to fire at the enemy, no matter what I did. Mechanics? Horrid, and stupidly simplistic. Units can fire directly through friendly units. There's no way to arrange units into column for faster movement. Fortifications do not exist. Brigades' condition (whatever this means---the manual only indicates its importance rather than explaining what it means) often drops to zero with alarming rapidity and arbitrariness, and unit movement is too sluggish and disjointed to reliably rotate units in and out of line. More, there is no way whatsoever to fine-tune ANYTHING. Formations and unit behavior are set, PERIOD. Presentation? Uninspired. The map is cartoonish, and infantry brigades from each side both look and behave identically to each other. Even cavalry skirmishers look just like the infantry. So disappointing.