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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Dead Cells

good game

very fun

GRIS

Modern art slideshow forced into a game

I will never understand why this game is getting good reviews. Do you like art that has no skill involved and instead focuses on being random and weird to compensate? "Whoah, this rock has scribbled on legs! What a masterpiece!" Even if you like the art, this game asks you to walk around and press X occasionally to continue. I figured there must be some interesting gameplay and story going on for it to get these 5 and 4 star reviews. Nope. It's like walking through an emo teen's sketchbook. You know the teen who "expresses what is in her soul, not that you would understand!" but would never stoop to actually taking classes and honing some sort of skill. Couple that with puzzles suited for children and pad it with long periods of holding one direction and you get Gris. There is nothing about this that would qualify it as a video game. The 'interactions' with the game are incredibly shallow. Might as well be a 30 min slideshow. There is no point to having a player involved. Also, I play plenty of 2D sidescrollers and this game manages to make everything look flat like it is all on one plane. Never seen such poor execution on depth of field. Most of the time you cannot tell where the background begins and the playable area ends. I guess that is how this game introduces some challenge.

39 gamers found this review helpful
Dead Space™

stopped playing it after 5 hours.

Devs made the controls feel like a tired sloth so that combat would be harder and they could justify putting in a 'slow down enemies' ability in the game without making it a breeze. Playing on medium difficulty for the first time and I never needed health packs and was overflowing with ammo and ingredients. If there is more than 10 feet between you and enemies it is laughably easy since enemies are exclusively melee. The only hard part is fighting the floaty, unresponsive aiming. And if a crawling enemy manages to get to you and start nibbling your toes your stomp will not connect with them forcing you to backtrack at the same pace as the crawler to awkwardly try to shoot straight down at it. This is because your walking speed matches your grandmother with her walker. Sprinting speed matches a drunk obese man. I know Isaac is not a badass soldier and I don't want him to be but he is less agile than a person in crutches. Ugly, monochromatic color scheme. Vsync is required because the game produces visual noise without it. Menus are clearly copy pasted from the console version and are slow and clunky. Map is messy and hard to manipulate so you just use the guide on the floor because there isn't actually any reason not to blindly follow the waypoint. Not actually scary at all just the same jump scares with obnoxiously loud audio despite the fact it was telegraphed a mile away most of the time. Characters may get better but I didn't like them or care about them. Same with the story.

5 gamers found this review helpful