Written after patch 1.06 - I hope there are major changes after that. I'll not discuss the bugs, I haven't had many and they are better described everywhere else. And one by one they are beeing patched, just as expected. (Way to go CDPR!) I'll not discuss the gameplay, which I've found excellent! No game has given me such awe of the possibility of walking around in a big city discovering everything! It's huge! And the differences in milleu makes different locales really feel different. From favelas to beaches, towers of glass and steel to slums and ghettos. Old warehouses at the waterfront and expensive mansions up on the hills. I'll not discuss the linearity of the short main story or its branching even shorter side quests. What I will discuss, in short, is the lack of endings (there is one). No matter what you do, no matter the choices, no matter the effort you put in to your character the outcome is still the same. For some, a RPG is just a place where you kit out your caracter and blast away, maxing out stats to see how much damage you can generate. To me a RPG is about creating a character, making choices and depending on these choices have different outcomes. Escapism i you will from a reality that isn't the kindest all the time, but where there is hope of a better tomorrow. In this game, all hope is gone. Replayability is none, nil. I've tried. I "blasted" through the main story in about 35 h. Then, in a futile try to change my experience, I played about 200 more trying my very best to find some way, some how, to change the outcome. To no avail... CDPR, you broke my heart. I'm not sure I'll be able to forgive you.