There's no reason this reimagining of Wolfenstein couldn't have worked, but the devs were clearly split between making a pulpy Nazi-killing romp versus an artsy cinematic cutscene shooter. What we ended up getting leans more towards the latter but overflowing with alarming tonal inconsistencies which undermine the already excessive focus on plot. Every time you think about enjoying yourself during a mission, it yanks you right out into another story cutscene, walking sim level, or dull forced stealth mission. I'd like to credit MachineGames for incorporating some nice features like dual-wielding and a full leaning/cover system (not bad for a console FPS from 2014), but the firefights still play out like a sloppier Call of Duty. Although the 60s-Nazi-retrofuture can lend itself to some neat visuals, we're still stuck with a 60 fps cap and a subpar use of id Tech 5 (Comparisons to Rage heavily favor the older game in all the ways that matter). This is one to skip.