Daikatana could have been ahead of its time. Its has group members, RPG elements, creative weapons, interesting scenarios and a storyline that was about people. However, most of these elements have been wasted. When Daikatana finally came out, shooters had already left the dark caves and brown grey environments and it was some years since unreal had shown that shooters can not only be technically impressive but also be beautiful. Other games like Half-Life had shown that shooters could have a better plot than "kill evil things cause evil and collect keycards". And of course it was still buggy. I could not finish it in single player. Act 1 had gamebreaking script errors, and from there on my KI buddies killed themselves too often to bear it. I played it in multiplayer-coop-mode, alone. With no story, no cutscenes and no Superfly and Mikiko. And who thought jump & run sequences are what people like in a shooter? Bugfree and roughly at its intended release 1996-1997, it would have been one of the defining games of its genre. Sad story. The game has some historical value, because we can learn from failure and missed chances.
Ich hab das Spiel mal irgendwie günstig oder kostenlos bekommen, erinnere mich nicht woher. Es ist nicht das Genre, dass ich normalerweise kaufen würde. Ich hab es nach kurzer Zeit deinstalliert, weil es mich das ständige Sterben und alles von vorn total nervt. Spielerisch von der Bedienung, Optik, Sound etc. ist es wirklich hübsch gemacht und es macht auch Spass, wenn man mal nicht gerade stirbt oder quasi dassselbe Zeugs schoooooon wieder spielt. Ich denke für Menschen, die diese Art Spiele mögen ist das was echt Schönes, daher auch 4 Sterne.