>I love the si-fi retro feel, the art direction is funky, on point, and creative. >Spoooooky. >The UI is great, especially since I can remove the annoying compass! >The map peaks my interest. >I like the box inventory. Now for the Ehhhh..... >I accidentally threw my grenade into a wall instead of equiping it. >Putting a healing sticker on my arm takes, like, 6 sec! The caution makes senses for the first use, not every use. >That damn fucking PIPE: Soo short, no feedback, I know it's not the best melee weapon, but still. >Lastly, I am not sure whether true or not, but please don't tell me that enemies respawn every time!
Pyre has very beautiful graphics It has interesting characters, although it does also have too much meaningless conversations. The gameplay loop is where it has lost potential, in a game that is basically glorified football, passing between charaters is suprisingly a mediocre tactic. After playing for some time I have found the problem with the dely between passing between characters instead of it happening instantly, making it often more wothwhile to solo the enemy team by killing them or rushing the pyre, while sometimes using a 2nd character to defend your own pyre. That took three stars from this game. Very sad.
I wasn't so happy with the state of the game first at homecoming, and took a break. After getting back to the game, I've seen: Improvment after improvement Communication between the fanbase and devs (devs explaining their choices etc.) Aknowledgement of shortcomings and how they will move forward. On top of that, they have been and are even more overly generous when it comes to rewards. Now, they only need to add new cool synergies, some cool skins, AND DRAGGABLE CARDS. (all things they are working on).