The combat is not very good, to put it lightly. Mechanically, it gets stale incredibly quickly once you figure out that enemies generally fall into two categories (with about two exceptions): Those weak to vaulting attacks, and those weak to wall jump attacks. You're going to want to exploit this as much as possible, especially near the end of the game where you'll have to make sure to babysit your companion while simultaneously avoiding getting ganged up on. The semi automatic targeting can also often lead to you fighting the controls more than the enemies themselves. That brings me to my next issue: Despite combat being a stinker, the game incorporates way too much of it. Combat sections are frequent and can drag on for ages, sometimes spawning seemingly endless waves of enemies on you. There is no greater relief than seeing the Prince cinematically sheathe his weapons, signalling the combat section is finally over and you can get back to the good parts of the game. You get a power pretty early on that alleviates some of the drag by letting you quickly dispatch many enemies, but it's usually limited to one use per fight. In conclusion, while the platforming is great and the game radiates a lot of charm, it's frankly dragged down quite a lot by the overuse of its incredibly mediocre and tedious combat.