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Arcanum: Of Steamworks and Magick Obscura

I tried to give 4* but it's misleading.

The excellence of this game overwhelm its shortcomings, it still deserves 5 stars. The worldbuilding, role play and reactivity to your character are all absolutely amazing. I'm a combat -junkie gamer, being enthusiastically into a game without good combat is something that just doesn't happen. The fun factor is still there, it's not *just* interesting and well written. I burn hours without noticing every day. The biggest flaw and missed opportunity is magic consisting of a small handful of useful to totally broken spells and a ton of impractical to completely useless ones, you have to learn them in order for each college's 5, forcing you to waste level ups with spells you won't ever use to get to the few you'll always use. Tech has a similar problem, and of course those are the things I bought the game for and probably why you're considering it, so it should be a deal breaker, right? But it's not, and that's the caliber of worldbuilding and RP we're talking about here.

1 gamers found this review helpful