It's been a number of years since playing this game but given the large amount of positive reviews I thought I would give my perspective on 2160. To put it bluntly - I think it sucks. The first problem arrives right when you're deciding which faction to pick, the box says there are 4, the ED, LC, UCS and aliens. But the game pulls that annoying trick where the campaign twists between all factions so it's not like Red Alert in that you can pick between two distinct factions for a completely different experience, instead you have one very bloated campaign. The campaign itself is difficult to follow with a poorly written story and cringe inducing voice acting. Then there's my main problem with this game, the damage - it's just ridiculous. When I first started playing I had a squad of tanks out scouting the area and they encountered an LC defense turret, I grouped up (there were about ten of them) and attacked. Every single one of them was destroyed. The damage from defensive structures is ridiculous, don't even think about attacking until you can swamp even a single turret. This leads to the teching problem; you have a large tech tree (which could have been a plus) but you have to re-tech every mission. So that large tech tree becomes your worst nightmare in that you have to spend ages re-learning how to build that twin barrel tank that not half an hour ago you were churning out in a previous mission. It makes no sense and needlessly drags out an already laborious game to interminable lengths. However, aesthetically the game looks nice and the 3D is good, I also enjoyed how each faction really looks distinct from each other. The ED is highly industrialised, the LC futuristic, UCS reminded me of something out of an 80's science fiction movie and the aliens... I don't like the aliens at all, but they still look distinct anyway. Overall I think this is a bloated, poorly told game that is over loaded with repetition and irritating game play but still manages to look good.