tl;dr - I like the game but I'm not a fan of the cinematic pickups and think the combat is off. First things first I have completed both the Original System Shock along with it's sequel, and I will not let it tint my view of this demo with nostalgia. I was quite impressed with this demo but I have a few concerns to voice. Let's start with what I liked: - Wonderful graphics, this game really pushes Unity to it's max - Faithful aesthetic, however a little too neon for my tastes - Tetris inventory system And now for my concerns: - Where are the audio logs? This was a major part of the original game and I have to say it felt really upsetting and odd to open the first locked door by copying a code written right beside it, in case you haven't played the original or don't remember it well the first door code was revealed to you by listening to an audio log, which was a great part of the originals immersion - Cinematic cut scenes for hardware and software pickups, I really hope these are only for the first few ones because I can see this becoming very irritating and ruining immersion - Combat, I know this is pre-alpha but I have to point this out. The combat is, for lack of better words; awful. The enemies have much bigger range then you for melee and attack far too quickly so you almost always take damage when getting a hit in on them, as for the gun you get in the demo, the hit boxes on the enemies felt really off, and I found myself missing. To conclude this review, I see a lot of potential in this game however all this praise and acting as if the fact that it's pre-alpha means we shouldn't point out flaws is wrong, in fact I'm sure that by releasing this demo, their goal was to find out what the fans want, and to see what we want to change before the final release, along with the obvious goal of creating hype and attracting donators to their Kickstarter.