checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Disco Elysium - The Final Cut

Allons-y!

("Rig": 15" MBP late 2013, Big Sur 11.7.4, 16GB RAM) If you want to know everything about the human condition and the interactions with the institutions man created (family, religion, politics etc.) then you should read Fyodor Dostoevsky's The Brothers Karamazov. I can't recall who said it. Friedrich Nietzsche called Dostoevsky the greatest psychologist to ever exist. Disco Elysium is the The Brothers Karamazov of gaming/interactive media. It should be shot into space in case aliens exist and want to know what it's like to be human. Performance wise the game runs perfectly well on a soon to be ten year old Macbook Pro. If using a separate display (like a TV) you might want to increase the text size for better legibility. It also briefly lagged every now and then, but it wasn't an issue for me. The auto-run feature works whenever it feels like it. I've never been able to reliably switch between running and walking when I wanted to. Other than that GOG Galaxy can't sync to cloud your saves and progress except in few and far between occasions. After finishing the game I had zero achievements and GOG Galaxy told me I played it for 9 (!) hours.

6 gamers found this review helpful
Divine Divinity

Diablo meets Baldur's Gate

(Played on MBP late 2013, Big Sur 11.7.4 via Porting Kit) Back in days of yore I was a huge RPG fan (of the action and Japanese variety) and bought Baldur's Gate II: Shadows of Amn with no prior knowledge of the series nor the AD&D system. I expected to love it since fans and critics hailed it as the best thing since tummy rubs. This is called foreshadowing. I loved the setting and design but I never understood the gameplay even after reading the manual. "THAC0? Why am I moving so slow? When do I level up? Le grill, what the hell is that?!" I played it like Diablo and was very frustrated, overwhelmed and disappointed. I wish I had Divine Divinity back then for a smoother transition between those types of games. Divine Divinity takes the fast action-oriented PC and loot focused gameplay of Diablo and adds Baldur's Gate's world design with emphasis on NPCs providing tons of missions and quests which to me rarely seemed as mere busywork. I was invested in the NPCs with if not enthusiasm then at least curiosity. The main story is above average with some twists telegraphed well in advance while others coming out of left field with some deus ex machina explanation. It's the smaller side quests which are the most rewarding full of humour, self-awareness, some "aaaaw" and some "fuuuuck meeee" moments and everything in between. Some flaws: - Trade UI is very bad. - NPCs will reward you with unidentified weapons/equipment you need to pay to identify. - For easier combat press Cmd/Ctrl to auto-target the enemy closest to the cursor, but be wary that you don't click on interactable things going "I can't do that" when dealing with mobs for several often crucial seconds before figuring out you're not attacking anyone and repositioning your cursor. This got me killed often. - The last quest is sooooo tedious if you're mostly melee you'll consider not finishing the game, as was my case. But I was having fun up until that point and I'm fine not seeing the ending cinematic.

6 gamers found this review helpful