There's so much praise here, but I must add more. In short: 1) If you like classic PC games, you will like TIE Fighter. 2) If you like space combat, you will really like TIE Fighter. 3) If you like Star Wars, you will love TIE Fighter. 4) If you like the Galactic Empire from Star Wars, TIE Fighter will probably be your favorite Star Wars game ever. If it isn't already. EVERYTHING in this game works to immerse you in the role of a TIE pilot in the Imperial Navy. From the excellent MIDI soundtrack ('94 version only) with IMUSE that adapt the score as the battle around you rages, to the simple yet excellent and believable story told by the game and its supplementary materials, and the lovely sound of your TIE spitting green laser death at all who would dare challenge you. The game-play is incredible, with complex yet easy to learn mechanics that greatly expand the tactical aspect of the game. You can adjust power to increase your laser charging rate, at the risk of losing vital speed. You can order friendly craft around to influence areas of the battle. You can pause the game, pull up the 3D map, and plot at length just how you plan to clear the enemy minefield to expose the capital ship in the center. And those are just the housekeeping chores. The actual dog-fighting is fast, responsive, and intense as any scene in the films. Plan on playing for a good while. With 13 Battles composed of 5+ missions each, all of which can last between mere minutes to over an hour. Each one of these missions is crammed full of primary objectives, side objectives, and secret objectives. If you get on a loosing streak, take a break and play some of the simulator missions, see how quickly you can get the TIE Interceptor through an obstacle course or run scenarios in the craft you haven't seen in the campaign yet to prepare you. Or sit back and watch replays from past missions. So what are you waiting for, pilot? The Rebels think The Force is with them... Explode that notion!