
This game bombed not because it's competition was the stellar C&C, but because it had atrocious pathfinding. It was so terrible it might be more correct to say it lacked pathfinding and the units just wound up at their designation any way they saw fit to do so, regardless of anything in their path, length of the route, formation, terrain, well, sometimes they just meandered around as if the destination was optional, or as if to say they'll get there when they get there, if they even decide they want to get there.