This isn't for me. It feels like the player's health has been swapped with the enemy's; shooting enemies doesn't seem to bother them - unless you get a headshot at point blank range, they all seem to need a double tap at least. Actually, the enemies are so hardy that they can be engulfed in the explosion from an oil barrel and not even stop shooting, let alone fall down. In the other direction, you can be insta-killed, often by soldiers that you can't actually see yet, and it takes a long time for you to finish dying... you're losing about half a minute every time, especially if the medic is trying to get to you but doesn't. I don't think the squad element, an element this game seems very proud of, really works... There's a mechanic for giving basic orders, but your squad seems to do what they like most of the time. Another mechanic lets you pick of your wounded comrades and drop them to the medic, but they're all so useless that you'll find half a dozen of them calling out for you during firefights. They all have indicators above their heads to let you know that they're on your side, what they're up to, and whether they need help, but when they're running around the dark jungle like headless chickens the indicators obscure your view. For me, despite the frustation, the worst part is still the cheese, and the lack of originality the game offers along with the fromage. The Pearl Harbour level is clearly highly inspired by Michael Bay's Pearl Harbour - the worst WW2 film. I say "inspired" but they've lifted beats almost verbatim. It's also got the obligatory turn-of-millenium-WW2-game Private Jackson character, even shamlessly having the line about killing hitler if they get him in range with his sniper rifle - give me a break, guys. I can see the cutscenes are trying to make me care about the characters in the squad, but they're all uncanny, near identical mannequins apart from the medic, and the attempts to make you feel sentimental about them are woeful.