Definitely the weakest of the Shadowrun trilogy, but if you liked the first two games, it’s still worth giving it a shot. Here’s what bugged me: I had occasional crashes that I didn’t experience in the first two games, plus a lot of display issues (like items showing up wrong in shops and points of interest on the map being off from where you actually need to interact). The story and dialogue didn’t do much for me. Honestly, I started having more fun when I stopped trying to pay attention and just spammed through the dialogue. Mission design was hit or miss. The reward system often made combat feel like a failure, but without combat, the missions just didn’t have much to them.
I think the overall gameplay is reasonably fun, but there's a few design choices that I think hurt the overall experience. First, you will lose the tutorial to progress the story. This is jarring as your first experience with the game mechanics. Am I misunderstanding how I should be playing? No, it's by design. You will hopefully realize relatively quickly that you are hopelessly outmatched and get on with the loss so you can move on. Second, each mission has optional objectives with associated rewards. You can replay a mission any number of times to try to achieve all rewards, but once you accept the outcome you can't return later to pick up the optional objectives. So you can end up replaying the same mission multiple times to try to get all the rewards, which leads to a stalled sense of progression. Is it worth it to get all the optional objectives? Without knowing the difficulty scaling it's tough to say. But it leads to a feeling that if the battle wasn't absolutely perfect you'll have to do it again or be forever punished.