Good RPG, that uses real-time aspects to make the combat more active and challenging. Overall, timing has real weight, where some spells will completely fizzle on misses. As such, its a bit more punishing than most other RPGs using this mechanic - as the developers expect you to be learning the timing. Its a little long for what it is - cutting out half of the runtime would have been to its benefit; took me some 24 hours to complete, and each time a new main objective showed up in the main story a detour would need to happen to be taken to unblock the fight you need. The plot is fairly charming, but does lose a few threads that didn't seem like they needed to be there in the first place or wrote a check that the story didn't back up. The characters are probably the best part, as they are all fairly likeable.
Enjoyed it overall, but the gameplay definitely has definitely not aged especially When its just down to puzzle-solving and investigation, the game shines. Combat and stealth feel pretty terrible, however. The plot is also flawed; mostly the full resolution feels unsatisfying. Overall, I recommend it as a unique experience, but its not a perfect game by any stretch of the imagination.
Grade A drawing, grade B art direction, and grade C gameplay. My main gameplay critque: losing to bosses doesn't always feel like your fault, usually feel like a product of randomized aspects/wonky hitboxes. There are some well designed bosses, but I'd say the negatives on the fights stand out more than the highlights. For art direction, the number of frames per animation, visual difference between background and character art, and general lack of more than 1 enemy per level was the big drawback; I felt like I could count on one hand the number of animations/level.