

TL;DR Fine to look at. Bugs, design problems, generally repetitive and uninteresting. The good: Decent visuals/art The bad: The map layout is needlessly sparse. There are large areas of walking space with nothing of interest and repeated set pieces. The battle system is repetitive. This appears to be due to the focus/time spent of the overheat component. The whole concept of the overheat thing is unnecessary. It doesn't add value and the RNG is so random it feels punishing. The whole of the overheat system could be replaced by a (de)buff inflicted by enemies. At least that would feel more organic. The plot is derivative and uninspired. The dialog goes on and on and on and, few of the characters have redeeming qualities. The menu flow/layout is badly designed. The battle menu is wonky with bad cursor positioning and scrolling. The crystals combining and usage system is cryptic and needlessly complicated. There are several bugs; mainly just annoyances. The map sections could use some QA as it is possible to transition from one area to another at a top edge and appear in a wall on the next are. If you "mine" a crystal while a characters dialog is active, it is possible for the UI to get confused, not be able to pick a crystal, and your only option is to press the back/esc button. This is bound to the "I don't want a crystal, just give me 50 arc" option.