I forget exactly how I first discovered this game but I seriously regret not hearing of it much sooner. This is a very game focused game, meaning that the other aspects were obviously a lower priority. That doesn't make it bad, but anyone expecting a literary masterpiece or that will nitpick over trivial things will not be happy. Fortunately I'm game first. So let's talk game. Xulima is a very difficult tactical RPG that unlike some other games I could name actually delivers on that. There is a fairly high skill cap - a gimped team run poorly will die or nearly die in every significant fight even on the Casual difficulty whereas a properly built and run team will make Hardcore Ironman look easy. What's more, "proper" is not a singular definition, there is significantly more than one viable team composition and intelligent strategy, you just need one of them because this isn't a game you can derp your way through. There is also no one size fits all strategy, you must consider what you are facing and decide your approach accordingly. The game also has a considerable amount of depth, and while you can ignore a fair bit of it on the lower difficulties the resource management aspects of the game are non trivial on the highest difficulty and you must consider carefully if a given purchase is actually worth it which is great as that promotes thought and problem solving instead of just "I'll take every bit of equipment in this city, 99 potions, and still have enough that I can use my wallet as a greathammer." The complaints I have with it is that it becomes easy and even trivial later as you outscale the enemies and are outright immune against most of their special attacks, there are a few quality of life features sorely lacking, and the late game could either be filled out or cut down a bit more as the game loses its pacing with less happening then. Even so, this is one of the very few recently made games I would strongly recommend.