Do you like punching things? Or do you prefer kicking things? Maybe you prefer cutting things, who knows. I first encountered Absolver randomly in a recommended video on YT, not sure where it came from, never heard about it before then, and while usually YT's strange recommendations are a source of frustration, this one was a blessing. While the content is limited at the moment, the developer is actively adding new content to the game every few weeks, as well as fixing bugs and balancing stuff out along the way. The latter is a very important part, as this game is heavily focused on PvP combat, though the developer has recently announced that due to community feedback, an expanded PvE experience is in the works for this year. There's a bit of a learning curve as you progress through the rather short PvE experience, giving you some time to get a hang of the controls, and learn how the combat system works as you work your way through smaller and sometimes slightly larger groups of enemies on your way through the game's bosses, some of which can be a challenge your first time around. Then, there's the learning wall of bricks you hit when you queue up for PvP and meet your first experienced player, as there is a really deep system behind the mechanics of how all the moves you learn as you block and dodge them work, and those that know what they're doing, will destroy you like none of the bosses have before. This may seem harsh and unfair, but as you learn to deal with what other players are throwing at you, and find better moves to complete your favorite combos or counter others, the game feels rewarding when you begin to succeed more and more in a way no other game has done for me in years. To make a long story even longer by adding this, if you're persistent enough to get up after a Dark Souls boss knocks you down, you'll keep hitting that rematch button in Absolver until you become that boss for the next new guy to face, and you'll have fun every step of the way.