It's very good. It was rather amazing that they got the voice actors sounding the same as they did almost 20 years ago, It maintains much of the character of the first game. If you enjoyed Psychonauts 1 then this game is well worth your time. There are a few problems though, when compared against Psychonauts 1. - It regularly crashes on my machine. I don't know why, but that makes things harder to appreciate. - There are obvious invisible walls. While the original had a few places where you could not pass through open air, mostly on the beach, it almost always felt as though what was constraining you was the natural geometry of the terrain. This is not the case for Psychonauts 2. There are quite a few places where it feels like you should be able to get past an edge, but just can't jump over that chest high wall. - Certain abilities feel like, "here's a new key you can use on one of these doors. No it doesn't really do anything else, why do you ask?" Which leads into the last one, - People talk about the tightened up platforming. I felt that this was actually a slight detriment to game play. In the original, Raz would move almost exactly as you directed him to. This could of course make the platforming difficult, but it enhanced immersion by keeping the feedback loop tight. In the sequel, a lot of things are just jumped perfectly if you are standing in the right place and facing the right direction. Particularly when jumping off of bars, you always go to the next one in the designed list, even if that's much higher or lower compared to your staring point than it is for other bars. This produces a feeling of disconnect from the character which I do not prefer. I suppose most of my annoyance is at the reduced perception of interactivity.