

Caster of Magic (CoM) is an unpolished product, and it is clear that it is fanmade content rather than a professional project. Even so, it deserves 5 stars if you're interested in what it has to offer. First off, CoM is definitely not for purists. The changes are extensive and aim to completely change the balance of the game. For me, that is a good thing. I loved MoM, but it was ridiculously unbalanced. There were several broken strategies, and several units, spells and races that played meaningless roles in the game. By and large, CoM fixes all of that. All races, units, retorts and spells all play a meaningful role in the game now. Coming up with viable strategies is a lot more fun, as there is more useful material to choose from. Same goes for the AI, it has much more useful material to choose from and will perform much better with it. On that note, even on Impossible level MoM was fairly easy. CoM is not for players who want a manageable win on the highest difficulty level. Most players will lose on Lunatic, until you discover the few strong strategies remaining. Even so, you need to stay on your toes for the entire game as the AI no longer a pushover. You should expect much higher levels of aggression, and much smarter battle tactics. Sprites will no longer suicide into your units after they're done shooting, so if you can't take them down you have a problem on your hands. And if you bring ranged units against them, they're going down first. So if you want a more serious single player strategy game that will challenge your skills, go ahead and spend a tiny bit of money on this. If you prefer fluff and fantasy and don't mind easy wins, stick with the original for better immersion.