A dice based RTS. Pro: Lovely art, excellent aestetic, interesting lore. Haven't had any instability. Con: Actually playing the game. This game, though well made, suffers from some of the silliest user interface decisions I've ever seen. Lets say you want to feed your dice to restore it's durability. (Dice being a symbol for people.) You click on your dice. (Not click and drag as that will pick up all dice of the same type.) You click on the cook house, but not actually on the cook house. On the dice spaced car park out front. Then, you can either click on the food resource icon at the side of the screen. (Not click and drag as that will pick up all resources of the same type.) and park the food next to the dice. As an alternative you can Shift+Click to put the first suitable dice in place, and then shift+click on the food slot to do the same. You'll have to do this a lot. So instead of: Choose the dice, choose the task as a two step process. You have: Choose the dice, find the building on the map, find the carpark, place the dice. Shift+Click the resources into place. Repeat however many times you need to take the action. Thats 4-6 steps, compared to 2 steps. 2 or 3 times more clicking in necesary. Want food? Grow wheat. (Till, Plant, Reap. 3 lots of dice placement.) Mill the wheat. (Place dice, place wheat, place wheat.) You are managing 12 dice, (or more*) constantly searching for useful things for each dice to do based on the roll. You will be hunting up and down the map. (Since your base is at the bottom, and the enemies base is up to the top.) Some dice will forage, some dice will work at home. The carparks will hide behind things in the foreground as well, taller buildings will obscure them. The game gives things like adjacency bonuses so you will want to build your town close together. Maybe it's better to play with controller? Oh wait, there's no controller support. (At the time of writing depsite being released on console.) *Task Juggling.