I mean I think you more or less know what you are getting into when you get this game. Outfits have a substantial affect on gameplay which can be unfortunate in some regards (assuming you want to "see" something given a certain outfit. A big factor is some magic abilities are MUCH better than others. Similarly some weapons are of dubious value and others feel great. I think Rage mode needs to be more charges. It feels best one hitting the crowds in style. I started keyboard and mouse and never got a hang of it but instantly did on controller. Also more skins for NPCs would be nice given the game's schtick of being sex/horror genre. It has no need to take itself so seriously. Unless I've missed the point. It is typically said that sex only comfortably combines with the comedy genre and that stands. When sex combines with horror it just makes more horror. But maybe that WAS the point?
This game reminds me of a classic Call of Duty game's campaign with setups for cool gameplay moments that are only half scripted. As a minor spoiler at one point you are launched over a boat and the game slows down time for you to deal with it. Shooting it in slow mo with dragon's breath and watching it explode, a sublime and classic experience. The game seems to subtly shift the camera in many high speed movement sections on it's own preventing you from thinking somewhere was the right way to go or not knowing where the next platform is *cough* Shadow Warrior 3 *cough*. I liked that camera shifting a lot. Sure this game is short but it's fun. Which powers you use doesn't really matter, it's all flavor. Just distribute your upgrade points however, I suggest evenly. My biggest complaint is charge up powers take WAY too long to charge to the point they are unfeasible in combat, that said often uncharged they one hit elite foes so... The DLC skins add a nice touch of wacky/sexy but ultimatley it's just cool to have gun and sword skins if nothing else $5 or $6 to an Indie Dev for some skins in the Gold Version over Standard is no biggie to me. This game definitely shares elements of many of the popular movement shooters these days but it is much easier/more forgiving even on hard difficulty. That said it needs some help with respawns, please do not respawn me in front of a moving sword thank you. And lord help you if you don't learn to parry or learn boss patterns. You can parry a boss, and you should. There is a forced stealth section (technically I went Michael Meyers at the end so you don't auto fail it if you get caught) and I actually was thinking right before it the game could benefit from an option to use stealth before combat encounters. The game just feels right for it. That's the biggest missed opportunity I see. OPTIONAL stealth for the whole game. Tips: The pistol's alt fire is a greanade launcher. Use it coupiously. Most alt fires provide knockback.
While Flying Wild Hog may not have dropped the ball as hard as many people may have said, said ball definitely hit the ground. While I think that Shadow Warrior's 2 attempt to be Borderlands was not ideal I think keeping weapon variety but swapping out looter shooter elements for a fixed group of upgrades that I could slot in like shot splitting and airburst alt fire would have been enough. Instead they've made the choice to try and copy Doom Eternal and every other movement shooter that's gotten so unfortunately popular. And it doesn't work, it's less power fantasy and more you getting your a** beat. While it is nice to quickly switch to a sword I don't like losing aim down sights and I'm furious that I can't quickly pull off my sword combos correctly because it only accepts the second input after swap for no reason, I can literally see the sword being held in the correct position without the boosted damage. And the loss of vortex spin (a side slash is not vortex spin) and most chi powers is horrible. I took much longer than many people playing all but the first and last levels on hard those two being on medium and I took 7 hours 57 minutes to beat the game. The damn cutscenes stutter when they start I presume because they don't allow enough time to prerender on my RTX 2060. Though the game looked just fine with no issues at 1440p 60fps. The writing is pathetic. The first game was a classic buddy adventure with a dramatic and even sad ending, poignant. The second was about how interpersonal relationships are hard. This one is about the horribly generic concept of "hope" and "we can't do it alone." What is this? A shounen anime? Kamiko, Xing, Mezu, Gozu not one mentioned at least by name. The characters here instead are limited and garbage. Ultimately I'm mad because I've had the most fun with the game's vs human katana fights and would love too see a refocus to almost only that. Maybe a different IP with that focus would be a better way to go for FWH.