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This user has reviewed 2 games. Awesome!
Fear Effect: Sedna

True to the originals

Many people already spoke extensively about the gameplay flaws of this game, so I won't delve deep into them, except that they are not so gamebreaking as many make them seem. Story and narrative-wise, this game holds true to the originals and nearing the end sincerely made me wish for more. I had almost forgotten how much I enjoy this merry band of mischievous misfits. You should buy, you should play.

8 gamers found this review helpful
Iconoclasts

The game's title says it all

This game is a masterpiece. Period. Reading some of the reviews here one thing caught my attention: how many people have argued that the story and it's characters are nonsensical! My reaction? "What..? How..? Did they play the same game as me?" Yes, the story is thrown at you with little to no explanation. Yes, you have to piece everything together. No, you won't actually understand who are the "good guys" (or even what is "good" or "evil"). Yes, lots of metaphysics and philosophy. Lots of it. In every single dialog. I found it great! Been missing this in games since Legacy of Kain got descontinued. For me a videogame is a form to tell a story and everything in it - gameplay, aesthetics, dialog, graphics - are just casings, just structures that help us understand what is being told. In my understanding, everything exists within the context of the narrative and may or may not convey it well. This game is about mending: relations, communities, sanity, body, soul, enviroment, existence, ancestry, godhood, the universe. All these things need mending. But is fixing something really the same as returning it to it's "original state", or does it mean exactly the opposite, the destruction of what is in the act of giving way to what is to be? Iconoclasts comes to this world as the destroyer of idols that it's title foreshadows us. Nietzsche would be proud!

2 gamers found this review helpful