

Now that I got your attention with the only *mildly* misleading title, I'll go ahead and state that CtW could *potentially* work if it wasn't for the insanely scummy DLC and ludicrously stupid touchscreen garbage the devs crowbarred in. Normally, I'd ramble on about various features and all that, but let's keep it simple here. Pros vs cons. Pros: -The graphics are nice. Nowhere near the level of sheer beauty that is Okami or Wind Waker, but they do the job. -Sound is... well, it does what it needs to do. It's not bad, at least. -It's got dwarves in it. Bearded ones with axes and armour and spells and whatnots. So that's a plus. -Gameplay is fine, at least on a concept-level. It would (or at least could) be great if it wasn't for the soon-to-be-listed cons... Cons: -The controls. Oh the freakin' CONTROLS!! See, when I wrote the title for this review, *this* is what I was referring to. The motherbleeping controls! You have extremely little control over anything aside from where to place what block/item/other deployable entity. You can control individual dwarves, but NOT groups of them at the same time. And even controlling one li'l dude/dudette is clunky because of the obvious touchscreen compatibility trash. (Honestly, devs. Do you really think anyone in the entire UNIVERSE plays touchscreen games on a PC?!) -Despite having a fun gameplay concept, the execution is dull as ditchwater and twice as repetetive. -The story is- wait, what story? Is there even a story in this game? Okay, not all games need stories and some are insanely fun without one (e.g. Crimsonland), but this game CLAIMS to have a story campaign. But it's a lie. Just like the next thing... -The motherbleeping "multiplayer". I don't even have words for how despicable it is to sell something THAT integral as DLC. It's the kind of thing that should warrant keelhauling. Seriously. -The combat is a bleeping clusterbleep and nothing but. -So many things I can't list 'cause of the review limitations on GOG.