

There's something to be said about the format of video games, which enables it to use visuals to paint its picture. In its predecessor, you awake on a mortuary slab with a single line of dialog from a particularly chatty floating skull. In Torment: Tides of Numenera, you're welcomed to a dark screen accosted with a wall of text, which bludgeons you with verbosity. Forgettable. Uninspired. Gameplay: 6/10; It opts for turn based strategy in lieu of its Real Time with Pause Predecessor, which isn't terrible, and there are plenty of options in the battlefield, which allow the player to take full use of their skills. It pales in intellectual depth and entertainment value when compared with its contemporaries, such as Divinity Original Sin 2. It functions. It works, albeit in a slow and meandering way. Ambiance: 7/10: On one hand, the world is rife with lush backgrounds (10/10), conjoined with lackluster character models (6/10), that are uglier than PS:T models. The audio, is muted and boring (3/10), and overall forgettable. Story: 3/10: As is, the world is interesting, in a disheveled, disorganized kind of way--but that is exactly the problem: the story takes a backseat for narrative dumps and short stories. Its not badly written. There are some clever dialog choices, and alternative routes to complete quests, but the overarching narrative is dry, boring, and stale. The writers waste their time 'Telling' us about the world of Numeria, but neglect to simply 'show' us it--and allow the player to organically experience it. The companions are likewise a victim of neglect. Its predecessor had well designed characters, each with their own unique look and personalities, which made them stand out in the crowd. Here, they're about as plain and boring as can be, and as emotionally deep as a puddle. Is it a worthy successor to PS:T? No. Its as much a 'spiritual successor' insofar as it is a marketing ploy, in hopes that your nostalgia overlooks its deep flaws.

Deponia 2: Chaos on Deponia; Is a fun adventure game that suffers largely from its localization into english, and bland and largely obnoxious main protagonist. Alright, I am going to have to say that the game is an excellent adventure game, as far as puzzles go. It isn't a particularly well optimized game, and suffers from many of the tedious rifling through an poorly designed UI system, but it proves only a minor inconvenience. The puzzles are challenging and not excessively so, and there may be one or two that just boggles your mind. Ultimately, what the game suffers from is unfortunately, the main protagonist. Where to begin? There are so many things that makes you really, really hate this guy. Not only is his voice acting truly obnoxious, but his character is also obnoxious. He's a jerk, I get that. I was hoping that he'd show a sliver of character development as he developed from the first part to the second, but... not really. He's an all around unpleasant person as a character, which unfortunately would be fine if the jokes and things he did were actually amusing. They're not. If this game was banking on nostalgia of Lucasarts Adventure games, the only thing they got done right was the character design, and environments--The story and actual characters--the heart and soul of any adventure game, is woefully deficient on this part.