I wasn't a big fan of Star Wars until I first played this game. I watched the movies of course, but this game offered a fresh perspective on the setting, placing the story 4000 years before the movies. Basically, without giving out too much of the story: what if Luke Skywalker and Han Solo were the same person, Vader and Leia weren't related to each other and to him/her, and Leia was a Jedi? Also, there is a big reveal, which *isn't* about anyone being anyone's father. This game was perhaps the best (old) Bioware's RPG, a veritable crème de la crème, at least shoulder-to-shoulder with Baldur's Gate and Mass Effect. The similarities to those other games show through and through. You can play this game either as follower of the Light Side or Dark Side. Playing the game as LS is very satisfying. Unfortunately, one of the weaker points of this game is that if you go Dark Side, you will not be roleplaying as someone like the sinister, plotting Emperor Palpatine, but rather an unsophisticated brute. The actual DnD-like mechanics of the game aren't ideal, and there are a couple of "optimal builds" for a warrior, wizard and rogue archetype, but in my opinion that is secondary to story. If you are an RPG fan, and haven't already played KotOR, I recommend doing that!
Morrowind is the game that shaped the Elder Scrolls series into what they are today. There would be no Skyrim without Morrowind. If you played any of the newer ES games, this game will feel familiar. Yes, the graphics might seem rough for today's tastes, and the leveling, stats and combat systems are different than today's standards, but all of that is besides the point. The value of Morrowind is in the unique blend of setting, story and sounds, which all help shape the experience. Unusual game mechanics are easily overcome by reading guides (esp. UESP wiki) and planning the character ahead. Graphics and art style are subjective, and personally I like to leave any game as close to the originally intended look. That said, there are graphical overhauls with high resolution textures and whatnot on modding sites for those who really cannot immerse themselves into a game without them. Issues with modern OSes are overcome by using a modern engine like OpenMW (highly recommended) with the data files from the original game. So, if you haven't yet, there is no excuse not to play this classical gem.
This game is to Monkey Island games what the "sequel" Star Wars trilogy (VII, VIII, IX) is to the Star Wars franchise: - At first glance, fan service nostalgia trip, but with a twist. It is actually deconstructing and destroying all the characters we got to know and love from the previous games, for seemingly no reason. - At first glance, an identity politics tirade (ex. the new "Pirate Leaders", and a noticeable, calculated increase in female roles), something which should have no place in entertainment in general. On the other hand, it could also be seen as the opposite - the author's cleverly hidden ironical criticism of identity politics. Either way, not something that should be brought up in a light-hearted adventure game. - Retcons all the previous entries, esp. the ending of MI2, but then the reason is lost, since we get a similar (and some might say even worse) ending here. Why? I regret wasting money on this game, even with a discount. One can only hope that someday we will see a renaissance of the genre, but this is definitely not it.
This roguelike starts like a fun game, until you arrive at "level" V, where the heroes can go up to level 10, and your monsters are ~lvl 2-3, so you need to grind XP for your "Master" to level up, which is bearable, but boring. "Masters" being offered through DLC is a typical cashgrab, which is a downside. The game runs stable, and the only explanation to all the reviews claiming otherwise is likely something not related to the game, or the "sour grapes" syndrome.