I am so very crestfallen writing this review. I don't think Silksong is fun or good. Perhaps all of the praise for Hollow Knight made Team Cherry think, "wow, we can make great games" instead of, "wow, we made a great game". And maybe they spent some of the past 7 years convincing themselves that they made something really great again. Sadly, I do not think they have. I read the Jason Schreier/Bloomberg article about why Silksong took so long to make and I was unnerved by Team Cherry's apparent complete disconnection from their fanbase. But I mean, it is totally valid to want to create something you love and to believe that doing so will produce something authentic that others will genuinely love, too. But that did not happen with Silksong. Poor level and boss design, artificial difficulty, unfair/annoying/tedious BS, resource scarcity... a pale imitation of what was, essentially "Hollow Knight, but not as good". I desperately want to love this game, but it is not worth that. And I genuinely think Team Cherry should reflect on their design philosophy that left people like me in the dark and unconsidered for so long, who now after finally playing the game have the miserable feeling that "wow, this game really wasn't made with me, or anyone else, in mind."